12/21/2023 0 Comments Gone home sam and lonnie![]() There is no way to fail at this "game." At all. So the game feels like a simulator of what its like to communicate with your family via post-it notes and cancer. You will have to find clues and keys before the next door can be opened, because why would one key fit all the doors in your own fucking house, right? I mean, why would you even have the keys to all the doors in your own house, right!?Īnyway, all you do is walk, click on things, and then another block of text pops up on screen. You wander around in an empty house inside of which your family has spread clues about their whereabouts like the fucking Riddler, because that is wholesome and expected family activity, before abandoning the house outright. This cryptic message is meant to fool you into thinking you're going to be fighting some fucking ghosts or something soon, but you never do. If you've not yet played it, now's a pretty good time to do so – just make sure you play with headphones on.The superior parody by "Dorkly" Just kidding, "Dorkly" is shit.ĭespite being advertised as a horror game, it fucking isn't.Īt the start you find a note from your sister saying that she is gone and not to go looking for her. Short as it is, it's got a good story, encourages you to explore, and builds its creepy atmosphere with clever use of lighting, and sound. ![]() Gone Home is an interesting game with some twists and turns you might not see coming. On iPad it felt pretty comfortable overall with decent-sized text, however I expect you'd need to do a lot of zooming on smaller devices, especially in the game's darkest areas. ![]() My major concern with the title is how it plays on iPhone. On occasion, the 'look' motion is a bit overly sensitive and runs wild, especially when you're trying to focus on something in particular. Performance-wise on an iPad Pro it runs swell, with a little bit of jittering every now and again, and it's easy to access all of the buttons. Once you're accustomed to the clinks and clanks of the old house, you're left to focus on the story alone which can feel a bit empty at times. That wonderful atmosphere does lessen a bit after you've gotten used to it. Throughout the whole experience it feels like a horror game, like a monster is just waiting to pop out at you - Gone Home knows the power it has.Įvery ghost-related newspaper clipping, every creak and would-be-footstep you hear in your headphones, the storm raging on outside, and its use of lighting - everything works together to make it feel like you're doing more than just walking about the house. The game runs just over an hour long, but it's an incredibly atmospheric 60 minutes. I won't spoil anything there, but there's a lot to wade through and plenty of 'oh' and 'ah-hah' moments to enjoy. There are cassette tapes, letters, notes, and smaller details scattered about desks, shoved in bookcases, and hidden in drawers.įinding certain pieces trigger voice-over narratives from Sam as she describes her life and school and the new friend she's made, Lonnie. Playing as Katie, you arrive home after a year travelling to find the house empty and your family gone.Īfter letting yourself in, you need to figure out what happened to your younger sister, Sam, and your mother and father, by exploring the house and piecing together different clues. While it's out on pretty much every other platform, it's taken a good while to come to mobile. Gone Home is a first-person exploration that first came out back in 2013. Put them all together, though, and you're left with an experience that's rich and slow-burning, with a couple of smaller issues overall. It's slow and methodical, and its individual elements don't feel all that impressive. Walking sims won't appeal to those more impatient gamers, but for folks after a good story Good Home might just scratch that narrative itch.
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